

This table helps picking a pillage-happy party with not too much bickering. Sadly some companions object to this practice, forcing you to either pillage in moderation or build a party without the heroes Bunduk, Firentis, Jeremus, Ymira and Marnid. Pillaging villages is a very lucrative business. Just as with your own character, Companions can only use equipment if they meet its minimum requirements. To customize their equipment do the same but choose "Let me see your equipment", and you will see the inventory. To customize a Companion's abilities when they level up, open the party screen ( P) and talk to the hero you want to upgrade, then choose "Tell me about yourself", and you will see that Companion's character window. You can even customize their gear, outfitting them with exactly what you want them to use. One of the biggest advantages Companions have over standard troops is that they can gain levels and develop their skills in the same way as your own character. They will also gain the bulk of their experience through training and quest completion. It goes without saying that those two members will be poor soldiers and should be well-protected at the bottom of the party list.
#MOUNT AND BLADE WARBAND FOLLOWERS UPGRADE#
Every three levels will give the companions six skill points to upgrade four party skills with two left-over to upgrade personal skill. teach Ymira First Aid, Wound Treatment, and Surgery, teach Borcha Spotting, Tracking, and Path-Finding and give each of them either Engineering or Tactics. It is possible to maintain extremely high intelligence party skills with only two companions by only raising their intelligence attributes and putting most of their available skill points into party skills (e.g. Trade is the only party skill whose base attribute is Charisma (if you want to have a large party, then Charisma is necessary, so you should specialize in trade yourself).Īll other party skills are Intelligence-based.

Looting is the only party skill whose base attribute is Agility ( Klethi is the member best suited for looting as her Agility can be raised the quickest). Those with healing abilities should be kept at the bottom of the party list to ensure that they see less battle and therefore are less likely to be wounded too badly to heal others. When a Companion's health falls to 33% or below the name will be shown in red text and any of their skills that were aiding the party will not work until they heal above 33%. Certain skills will contribute to the party as a whole others are personal or leader only (useless in a Companion, but when made vassal becomes useful). If you follow the story a Companion tells you during your first meeting you will get an idea of what Companions and actions they will like or dislike.Įach Companion tends toward a specialization. Over time, their dislike will probably make one decide to leave. Each likes one other Companion and dislikes two others, and these feelings are mutual. Outside battle they contribute their skills to the party as a whole (see the party page).Įach Companion has individual likes and dislikes. However, since companions can level just like the player character they can end up much more powerful than even the highest-level troops.
#MOUNT AND BLADE WARBAND FOLLOWERS MODS#
Just like your character, companions heal between battles on a percentage basis and can never be killed or taken prisoner, although some mods alter this.Īt low levels, companions are very weak most of the time if you don't completely obliterate the enemy you'll end up realizing that your companions have been knocked out. You can also pay a Traveler to tell you the location of any companion (30 denars per name).

Their locations are random and will change from time to time, so check taverns regularly until you find all of them. When exploring the taverns of Calradia you will come across some named people who are willing to join your cause, for a price of course. In Mount&Blade you are not the only hero. The two-way arrows indicates companions that like each other, which can help balance dislikes, increasing the effective limit. If you wish to maximize your number of companions, you can choose 2-3 from the top circle and 4-5 from the bottom circle that are not touching. Each companion dislikes the companions on either side of them (Example: Borcha dislikes Deshavi and Klethi).
